Common Core State Standard
Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
Help MathPup get safely across the bridge by filling in the missing piece of the pattern on the bridge.
CCSS: 2.NBT.B.5, 3.OA.C.7, 4.OA.C.5
Answer the various math problems in this timed game. Note: the bonus questions are sequence problems even though the numbers have plus signs between them.
CCSS: 1.OA.D.8, 3.OA.A.4, 3.NF.A.3b, 4.OA.C.5, 5.OA.A.2, 6.EE.A.2
Choose to practice 1 of 8 skills from addition all the way up to algebra. Whatever skill you choose, you'll need to use that skill to save the people from the monsters, aliens and more!
CCSS: 3.OA.D.9, 4.OA.C.5
Figure out the rule for the given number patterns. Quickly find the missing number in each pattern before time is up!
The popular Weapons of Maths Destruction 2 is back with a sequence version. Choose from three skill levels and take out those pesky tanks with your math skills before they take you out.