Educational computer games have become valuable tools that can help teachers reach 21st-century students. Unfortunately, many educators still don’t know how to implement modern technology into their lesson plans. If you are a teacher who’s been looking for ways to better connect with students, learn how you can incorporate computer games into your classroom.
Recently, a group of educational publishers issued a report offering tips on how teachers can use computer games to educate their students. Members of the Software & Information Industry Association (SIIA), these experts broke their advice into three key phases to help educators effectively deploy a program involving educational computer games and simulations.
- Sell the Idea: According to the report, educators shouldn’t feel threatened by or uncomfortable with computer games. Instead, they should take the lead in helping others feel more accepting of these modern teaching tools. It’s important for educators to help parents understand the pedagogical benefits of computer games, which have been proven to serve as very useful tools to help supplement traditional educational materials. One of the best ways to do this is by altering the way parents see these activities. Instead of viewing educational gaming as recreational, teachers should equate them to lab time. Ultimately, if teachers want to effectively incorporate computer games into their classrooms, they need to gain parental support by diffusing common misconceptions. This means providing regular reports explaining the scope, purpose and results of the program.
- Preparing: Most educators are unfamiliar with computer games; so, it’s important for them to take time to thoroughly familiarize themselves with the games before they deploy a program. According to the report, it helps when teachers work with one another to create a safe place where they can ask so-called “dumb” questions. Once they develop a good understanding of the concepts related to each game, teachers can assess which ones best fit their current lesson plans. They’ll also be able to effectively determine the best pace in which to introduce games, while also being able to offer effective guidance to students who may need help along the way.
- Implementation: To make computer games work in the classroom, teachers need to focus on blending them with other teaching strategies. Activities should also be organized so they fit well within the day-to-day classroom schedule. Students should know exactly when they will be playing computer games, whether it’s at the end of every class, when they’ll have a chance to use the day’s lesson plan in a gaming format; or, whether the gaming is limited to just one specific day every week. Likewise, teachers need to know how to get the games they need. Sadly, most schools can’t afford the ongoing expense of purchasing gaming software for every single classroom computer. On the other hand, websites such as Mathnook provide online access to a virtually unlimited number of games that are well-suited for students across virtually all grade levels.