SEE AND PLAY MATHNOOK'S COOL MATH GAMES BELOW AND ON THE PREVIOUS AND FOLLOWING PAGES
CCSS: 2.NBT.B.5
Setup reflectors to bounce the laser beam around to build valid addition or subtraction problems with answers. Decide on your strategy, drop the reflectors on the board, set their angle, then fire the laser!
CCSS: 2.NBT.B.5, 3.OA.C.7
Setup reflectors to bounce the laser beam around to go through the numbers that answer the math problems. Decide on your strategy, drop the reflectors on the board, set their angle, then fire the laser!
CCSS: 3.OA.D.9
Setup reflectors to bounce the laser beam so that it goes through all of the even numbers. Decide on your strategy, drop the reflectors on the board, set their angle, then fire the laser!
CCSS: 6.EE.A.1, 6.EE.A.2
Complete the tank run safely through the minefield. Solve for "X" to find the mine that is a dud. Complete all six levels to become a master tanker.
CCSS: 4.NF.A.1
Complete the tank run safely through the minefield. The mine with the equivalent fraction is the one that is safe to pass over. Complete all six levels to become a master tanker.
CCSS: 4.OA.B.4
The factoring version of Math Tank Run. Complete the tank run by using your number factoring skills to figure out which mine is a dud. Complete all six of the increasingly difficult levels.
CCSS: 3.OA.C.7
The multiplication version of Math Tank Run. Find the products to figure out which mine is safe to pass over. Complete all six of the increasingly difficult levels.
CCSS: 3.NBT.A.1, 3.NBT.A.2, 4.NBT.A.3
The number rounding version of Math Tank Run. Round correctly to figure out which mine is safe to pass over. One mistake and your tank is out of commission.
CCSS: K.CC.B.4.a, 1.NBT.B.3, 3.OA.D.9, 4.OA.B.4
Slide the math gate back and forth to allow the correct number balls to cross while preventing the wrong ones from crossing. Choose to practice one of four skills: counting, multiples, even/odd numbers or number comparison.
CCSS: 5.NBT.A.4, 4.NF.A.1, 6.NS.C.7
Slide the math gate back and forth to allow the correct number balls to cross while preventing the wrong ones from crossing. Choose to practice one of four skills: negative number comparison, decimal rounding, equivalent fractions or reducing fractions.
CCSS: 2.MD.C.8
Drive around Coin City and pick up coins and take them to the bank. Play the regular version to just get the right amount to the bank or play the advanced version to get the right amount with the target number of coins.
CCSS: 7.NS.A.1.b, 7.NS.A.1.c, 7.NS.A.2.a, 7.NS.A.2.b
Pick up numbers, both positive and negative, and drop them in the problem parking spots to build a valid equation equal to the target number of each level. Choose to play the addition/subtraction version or the multiplication/division version.
+ = Addition
- = Subtraction
X = Multiplication
/ = Division
Cmp = Comparing
Cnt = Counting
Dec = Decimals
Est = Estimation
Evo = Even / Odd
Exp = Exponents
Fac = Factoring
Fra = Fractions
Geo = Geometry
Gcf = Greatest Common Factor
Grd = Coordinate Grid
Int = Integers
Lcm = Least Common Multiple
Mon = Money
Msr = Measurement
Nmb = Numbers
Opo = Operation Order
Ord = Order
Pat = Patterns
Plv = Place Value
Prm = Prime/Composite
Rnd = Rounding
Sqr = Square Root
Tim = Time
Voc = Vocabulary
Dff = Differentials
Qud = Quadratics
Itg = Integrals
Sml = Simultaneous Equations