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Round decimals to the nearest whole number to steer MathPup's boat. Collect all of the lifebuoys to light up the Finish area where you'll need to park the boat. Don't forget to get all of the extra point locations while avoiding the barrels and any sharks.
Round the decimal (to nearest whole number) in one of the 4 arrows to turn the boat in that direction. Enter the number by using the keypad to enter the number and press the Enter button on the keypad to initiate the turn.
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