Advertisement
Advertisement
Use the hook and bumpers to swing or bounce MathPup to the factor of the target number while avoiding the non-factor number. No time limit in this game but once MathPup gets started he won't stop moving.
At the beginning of each round a target number will be displayed. MathPup needs to get the number ball containing the factor of that number while avoiding the non-factor number. Swing or bounce MathPup to the factor number ball by using the keyboard, mouse or touch control.
Mouse Control: Hold the left mouse button down to attach MathPup's rope to the nearest support. Release the mouse button to detach the rope.
Keyboard Control: Hold the spacebar down to attach MathPup's rope to the nearest support. Release the spacebar to detach the rope.
Touch Control: Touch the screen and hold down to attach MathPup's rope to the nearest support. Lift your finger from the screen to detach the rope.
Hint: At the start of each round, the number balls always appear in the top half of the screen.
Advertisement
Below Are More MathNook Factor Games